![]() Maintaining Aesthetic Appeal & Vision In Concept Art Implementation Management Of A Complex Game Character Project Reconciling The Anatomical, Physiological & Morphological In The Odd & Fantastic Project 5 : The Boss Battle – Creating a Behemothĭuring the second half of the course, the emphasis will be on getting the best possible results using an array of tools and techniques when producing a heroic enemy NPC Using Marmoset Toolbag For Dynamic Presentation ZBrush & Photoshop Techniques To Generate Rich Textures Project 4 : Leveling Up – Putting On The PolishĪdd the finishing touches to your mid-level creature and create a final polished render Retopology Using The Modeling Toolkit In Maya 2015 Project 3 : Leveling Up – Ordered TopologyĬontinue to expand on the concepts introduced in the first week and retopologize your mid-level creature Maximizing ZBrush Mesh Control For Sculpting Sculpting Creature Anatomy Using Real World Creature Mechanics ![]() In these following weeks we expand on the concepts introduced in the first week of the course and introduce tools that aid in producing better results for characters with a bit more complexity Project 2 : Leveling Up – Sculpting A Mid-Sized Enemy Beast Previzualization Using Maya?s Real-Time Renderer & Keyshot UV, Height & Texture Map Generation In ZBrush Modeling A Minor NPC Creature Using ZBrush & Maya In this first week we will be working on a simple character to review the concepts of producing a creature character for real-time render Workflow optimization for simplifying complex retopology, UVing and generating mapsīuilding a stunning realtime creature presentation in Unreal Reconciling the anatomical, physiological and morphological in the odd and fantastic Maintaining aesthetic appeal and vision in concept art implementation Sculpting creature anatomy using real world creature mechanics Most importantly, while providing you with all the technical knowledge you can handle, we aim to make this course 10 weeks of intense fun for any artist with a passion for real-time beasties. The course will cover multiple workflows for creating compelling creatures for video games using a variety of tools, from introductory to advanced. In this 10-week course you will be creating 3 characters, ordered much like any RPG (role-playing game) beginning with the simple and grinding your way into the complex and most rewarding. Title:?Uartsy – Creature Creation For Games
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |